Normals & Backface culling

Vorlds uses Backface culling during playback rendering. This means that structures like walls and facades made of a single face will not be visible from behind. This happens because the normals of those polygon faces don't point in the direction of the camera. Vorlds are rendered this way to increase the performance of the rendering engine.

When making assets like assets like walls and facades where you would want them to be visible from both sides, create them with separate front and back polygons with normals facing in opposite directions.

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